As a leader of a small island country somewhere in Caribbean you are faced with challenge of juggling your relations with colonial empires and internal forces - on one hand you want to be seen as modern and progressive country, but at the same time you need to comply with requests of your citizens, including revolutionaries, who oppose those colonial empires.
Just like previous games of the series Tropico 5 is all about micromanagement of your resources and people - you choose what should be built and where, you choose in what direction your country should move, you choose how to deal with the revolutionaries and demands of the bigger countries. Compared with previous titles this one offers more options and slightly more mechanics, but overall it is continuation what was present in the past, so if you like the previous games, you will like this one, if not Tropico 5 will not change your mind about the series.
One of the new elements in the game is the campaign mode, in which you try to gain independence from your the Crown (a hardly hidden jab at United Kingdom) and the concept of dynasties, which would mean a succession of the power after your death. But apart from that you will have to concentrate on the same problems than before - how to attract more people to your countries to provide enough workforce for the progress, how to export your products and gain money and how to keep your society happy. Of course it comes with the same problems as before - interface not always providing the best way to access your data, problems with management options, lack of overlook at some aspects of the society.
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