Supreme Ruler: Cold War is grand strategy based on previous titles of the series that gave us the chance to look at the world on a verge of World War 2 and World War 1. Here, as the title suggest, we begin at the end of World War 2 as leader of one of the available countries. While previous titles had clear aim, f.e. we had to be prepared for the upcoming World War 2, but in case of Cold War we have no clear aim.
The world is divided into two sides - NATO and Warsaw Pact, but strangely enough we do not have much influence on which side our country will be placed. For example if we take France or Denmark that were clearly defined on NATO side we can’t simply switch to the other side, if we take Poland or China we will not be able to join NATO, which makes no sense - I think either side would be thrilled to be able to bring a strongly opposite country on their side. To make thing even weirder if we take a neutral country, f.e. South Africa it is extremely hard to join either side of the conflict - no matter if we make deals with NATO or Warsaw Pact they are reluctant to actually take us to their side...
Apart from that political puzzle rest of the game is almost identical with previous ones - we research technology, take care of the industry, make deals with other countries, build our own armies, but since Cold War wasn’t actually a war we more or less have to start our own conflict otherwise the whole game will be just a stalemate that is going on forever.
Just like previous games from the Supreme Ruler series this one also have many identity problems - it isn’t much strategy, it isn’t much political game, it isn’t much anything. While previous games had a element of predictable war coming on in this one it is just a possibility, which makes rest of the efforts more or less fruitless.
Post-apocalyptic survival for dummies
Alicia Witt new album
Actress and musician Alicia Witt - new album