Imperium was one of early grand strategy games, which simulate many aspects of running the whole country, or in this case galactic empire. While the main target is the conquest of the Universe the game starts at the basics, your home planets. You start in our system with Earth as the home planet and to prepare for the exploration you have take care of the industry, population growth, subsidise the branches of the production, recruit people to planet defence forces, gather resources needed to built the ships, create the space ship classes and order their construction... And those are only the basics. Apart from your empire there are few others, who, strangely enough, decide to conquer the Universe just like you! So you will need the strong fleets to deal with the opponents or you can turn to diplomacy and try to build alliances with other empires. Here as well you have a lot of tools available - from diplomatic offers to tariffs and trade wars.
At the bottom of this whole bulk of options are two elements that have to be taken under consideration from political point of view - first of all from time to time we will have to face the elections, which means we have to please the citizens of our planets. And second - your staff. You have available set of people, who you may appoint to different positions (planet leaders, fleet commanders, ambassadors), but just like in real life there are no people with skills and loyalty to cover all the positions (especially once the expansion is started), so sooner or later you have to put some loyal idiot in position, where he can do more damage than good or put there a talented man, who may turn against you.
Imperium was on the surface just another space conquest game, but underneath it was a complexed network of military, political, economical and diplomatic elements that were quite a challenge to deal with.
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